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Gear in Uncharted 4.

Gear


grenade.png

Grenade


Frag grenade that detonates shortly after impact.
Upgrades:
  1. 15% Faster resupply
  2. Carry additional grenade
  3. 30% Faster resupply, 15% faster detonation
Multiplayer Rank: 1
In-Game Cost: $200
Multiplayer Loadout Cost: ??


revivepak.png

RevivePak


Throw at a downed ally to revive them.
Upgrades:
  1. 15% Faster resupply, carry additional RevivePak
  2. 50% faster throw speed, larger revive range
  3. Faster revive time, revive allies to full health, 30% faster resupply
Multiplayer Rank: 1
In-Game Cost: $200
Multiplayer Loadout Cost: ??


mine.png

Mine


Proximity mine that detonates when an enemy passes by. Has a short throw distance. Can be recovered with pressing Triangle.
Upgrades:
  1. 20% Faster resupply, can't be marked by Saviors
  2. 30% faster fuse time
  3. Mid-air explosion on detonate, no beeping carry additional mine
Multiplayer Rank: 2
In-Game Cost: $300
Multiplayer Loadout Cost: ??


C4.png

C4


Sticks to any surface where it lands and can be detonated using Down Direction Button.
Upgrades:
  1. 10% Faster resupply, can detonate while downed
  2. Carry additional grenade
  3. 30% Faster resupply, 15% faster detonation
Multiplayer Rank: 1
In-Game Cost: $200
Multiplayer Loadout Cost: ??


smokebomb.png

Smokebomb


Creates a dense smoke field after detonating.
Upgrades:
  1. Duration of smoke increased by 50%, 15% faster resupply
  2. 30% Faster resupply, carry additional smokebomb
Multiplayer Rank: 5
In-Game Cost: $200
Multiplayer Loadout Cost: ??



    • Anonymous

      Boosters06 Dec 2016 12:15  

      How about a booster called IMMORTAL BLESSING. When you Down a enemy your health is instantly restored to full for 3LP and for 4 LP health is restored to full after you down a enemy. Plus you get a 25% reduced time on gear recharge after you down the enemy as well

      • Anonymous

        Boosters06 Dec 2016 11:53  

        How about a booster called stronger than expected. Endurance on health for you is increased when you down a enemy after being shot at by 10% for 1LP. 25% for 2LP and 40% for 4LP.

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